Let’s play test movement with PartyKit
Hey, this is the first deployment of my first game! My main goals with this are to get feedback on movement inside the zone in a more realistic network setting. I’m aware that running around on a local server isn’t representative on what it will actually be like in the real work. Any and all feedback is appreciated.
How to get started
- Email login: To test you’ll need to pop an email capable of receiving a login link into the play page, I won’t use this for any other purposes, you could also create a burner with services like (https://temp-mail.org/). This is not displayed to other users.
- World map to move between different zones: This is currently just a single grass zone replicated, so when you first join feel free to move about the world map, see the edges and when you’re ready, click to enter.
- Zone: Zones will be the meat of your play space in the future, right now you are able to run around and chat with other people in the zone, you will notice that stepping close to objects in the zone prompts an interaction icon, that will the basis of resource gathering in a future release.
- Setting a username: I don’t yet have a full user onboarding flow, if you join and try chatting and see a random username then don’t fret. If you click the cog icon you will be able to set a username, you can only set this once currently! Refresh your page to have the changes take effect. Here you can also delete your account, like properly delete.
- ”You’re playing in another tab”: I have a mechanism to ensure only a single tab is running for your user, sometimes this can get confused (also because clicking the login link opens a new tab currently), close any other tabs and press refresh. Any issues reach out to me via whatever channel you received the link to this site.
- /who: Quick and dirty way to see who else is online.
🐞 Bug Fixes
- I’ve worked on making this as reasonably stable as I can, I’ll update bugs as they’re found or fixed.
Thank you for taking the time to help me with this project.
Roadmap
I’ve got some ideas of what I want this project to be, to give you an idea of what that is I wanted to include a roadmap.
- The main gameplay loop of this will be resource collection, refinement and crafting.
- I want to give players the ability to showcase their prowess with in game achievements.
- The player will earn experience in a variety of skills as they perform actions.
- I want the players to be able to create a home, where they can partake in a variety of skills, build and upgrade a workshop, tend animals for misc crafting materials etc.
- I want there to be quests available for the players to explore and interact with the world, help progress the region and gain renown with local groups.
I will likely tackle these as distinct releases that add to the overall game, things like combat I would love to include eventually but right now I’m focusing on crafting mainly. I’m aware that I haven’t closed the loop on the “why” of crafting just yet, but I’m thinking on it.